Published Article for Bandai Namco
In my article for Bandai Namco, I explore how Unknown 9: Awakening offers a diverse array of gameplay options, allowing players to choose between stealth, combat, and strategy to shape a unique experience.
Unreal 5: Quest Design
WIP - Click here to see the full page.
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Blueprints and Widgets only
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Creating a quest system in Unreal 5.
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This covers the principal types of quests present in video games.
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This will be used as a base to integrate other game systems, such as a Journal and Inventory system.
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Why:
Developing more experience working in Blueprints and Widgets considering the strong collaboration with UI department in my workplace.


Barks and Dialogues: The Sinking City
Completed
Exercise of writing Barks and Dialogues for NPCs for the game The Sinking City
Why:
Adding dialogues between the NPCs would have created a more immersive gaming experience.
READ
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One liner conversations
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Two liners conversation
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Barks for poor neighborhoods
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Barks for rich neighborhoods
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Bonus: Collectible letter

Character's Profile - Ishani, becoming the villain
Completed
Character's profile based on the main protagonist of the novel I'm currently writing.
Why:
This is an example of a character profile. Most of the following scripts are based on this character.
READ
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Biography
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Relationships
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Description
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Two truths and a lie about Ishani
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Moodboard

Scripts based on Ishani's story
Script: Abeba's betrayal
UPDATED: 14-08-2024
Why:
This scene is the story's mid-point, where we learn about Abeba's betrayal. She exchanges the life of her friend Ishani for peace.
READ the script:
Script: Ishani's vengeance
Seamless transition cinematic to gameplay
Why:
This is scene is the moment Ishani decides to hunt down her old friend Abeba and kill her for betraying her.
This is an important story beat that needed a cinematic to carry the importance of the fight that follows.
READ the script:

The section below is under construction and may not be up to date.
Thank you for understanding :)
July 2024
Dialogues and player autonomy

'' Oh, it is possible, youngster. They don’t want anyone to read it, but I know where to find the code. I'm too old to get it, but you could. We could work together on deciphering it. What do you think? ''