


About me
Outside of my work as a narrative designer, here’s a list of everything I enjoy doing:
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Writing my book
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Analyzing evil characters in various media
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Practicing aerial silks
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Divination with tarot cards and astrology
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Reading! I have a collection of nearly 200 books
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Film photography
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Interpreting dreams
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Eating up every breadcrumb of cosmic horror I can find

Professional Experiences

NARRATIVE DESIGNER
Behaviour Interactive
( short-term contract)
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Unity
2025
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​​Unannounced game with an existing and very popular IP
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Wrote character voice lines, quotes & barks
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Created game narrator lines
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Wrote tutorials, the game’s database and other narrative elements, enhancing the overall feel of the IP​

NARRATIVE & GAME DESIGNER
Unreal 4
May 2022 to Nov 2024
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Reflector Entertainment
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Narrative Design​​
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Pod Owner of the Journal feature
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Led the development of the Journal feature, collaborating with the World Architect to write and design Journal entries.
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Pod Owner of the Collectibles feature
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Worked closely with the UI department to design and implement the Collection Menu.
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Oversaw the integration of various collectibles.
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Pod Owner of the Player Progression
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Collaborated with the UI department to design and develop the Skill Tree.
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Created and balanced new skills in partnership with the Combat team.
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Worked with the Level Design team to develop tutorials.
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Designed accessibility features and achievements
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Partnered with the Narrative Director to ensure consistency in the IP vision throughout the game.
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Wrote texts for the tutorials, menus, objectives, DLC content, and more.
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Wrote for the other media of the IP
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Branching/non-linear stories set in the universe of Unknown 9​ & Blog posts for the Bandai Namco website.​​
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Game Design
Pod Owner of the Player Progression and Skills
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Mandate : Bring to completion the design for the player progression.
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Creation of new skills
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Creation of the UX of the Skill Tree​
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Developed a balanced progression when unlocking skills
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​General balancing
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Skills, upgrades, etc.​​
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Collaborated with the Level Designer Director to design the tutorials.
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General flow for each tutorial.
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Designed achievements and accessibility features
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Audio Cues System ​
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GAME DESIGNER
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Worked on a live service game.
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Designed and implemented new features to enhance daily player retention and monetization.
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Improved existing features to align with current trends in the mobile gaming industry.
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MegaZebra
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Unity / Coco Engine
Jan. 2020 to April 2022
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NARRATIVE DESIGNER
Stockholm Syndrome.AI
( short-term contract)
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Unity
2018 - 2019
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Developed detailed character profiles, including personality traits and voice.
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Contributed to the creation of cinematic sequences, ensuring cohesive narrative flow.
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Collaborated with the game writer to support and design various narrative features.
Education / Certifications
Occupational First Aid Certificate
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​ CNESST
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2024
Become a Game Writer (Certificat)
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​ by Adrian Ropp (WB Games & Avalanche Studio)
at ELVTR
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2023
Level Design (AEC)
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​ at Campus ADN
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2017-2018
Cinéma (DEC)
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​ at Cégep de Rosemont
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2016
Mentorship
Mentor
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One-on-one mentorship with a specific student graduating
from the Level Design class at Campus ADN.
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2024
Mentor
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I was a Design Mentor for the Gameable program (Technovation),
which teaches teenage girls how to develop their first video game.
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2023-2024

